Interactive Programming in a Nutshell
Today I came across this great summary of the concept of interactive programming:
Development in Common Lisp is interactive. There’s no separate compile/run/debug cycle. Instead of that, the program is developed while it runs. Compilation is incremental, and functions can be created and updated on the fly. As the program is running, all objects are available and can be inspected all the time. This is much more than a simple REPL; the whole environment, from the IDE to the language is prepared for this type of development.
– https://common-lisp.net/features
Obviously, this is not something specific to Common Lisp and it applies to most Lisp dialects and many other programming languages.
I was first exposed to interactive programming when studying Common Lisp in 2005. Back then I came across a SLIME screencast by Marco Baringer that blew my mind (I was mostly programming in C++ and Java at the time).1 Today such a workflow feels just as magical and special as it did all those years ago.
For me interactive programming is probably the most important advantage of Lisps and Emacs over other programming languages and editors. I cannot imagine any productive workflow without it!
I’ve written a bit about interactive programming with Clojure and Emacs here. Still, I always feel that this is one of those concepts that you can’t really understand until you’ve experienced it. Just like the Matrix.
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I still have it on my todo list to record a similar screencast for CIDER. ↩