2 minute read

I’ve been working on OSS projects for almost 15 years now. Things are simple in the beginning - you’ve got a single project, no users to worry about and all the time and the focus in world. Things changed quite a bit for me over the years and today I’m the maintainer of a couple of dozen OSS projects in the realms of Emacs, Clojure and Ruby mostly.

People often ask me how I manage to work on so many projects, besides having a day job, that obviously takes up most of my time. My recipe is quite simple and I refer to it as “burst-driven development”. Long ago I’ve realized that it’s totally unsustainable for me to work effectively in parallel on several quite different projects. That’s why I normally keep a closer eye on my bigger projects (e.g. RuboCop, CIDER, Projectile and nREPL), where I try to respond quickly to tickets and PRs, while I typically do (focused) development only on 1-2 projects at a time.

There are often (long) periods when I barely check a project, only to suddenly decide to revisit it and hack vigorously on it for several days or weeks. I guess that’s not ideal for the end users, as some of them might feel that I “undermaintain” some (smaller) projects much of the time, but this approach has worked for me very well for quite a while.

The time I’ve spent develop OSS projects has taught me that:

  • few problems require some immediate action
  • you can’t always have good ideas for how to improve a project
  • sometimes a project is simply mostly done and that’s OK
  • less is more
  • “hammock time” is important

To illustrate all of the above with some example, let me tell you a bit about copilot.el 0.3. I became the primary maintainer of copilot.el about 9 months ago. Initially there were many things about the project that were frustrating to me that I wanted to fix and improve. After a month of relatively focused work I had mostly achieved my initial goals and I’ve put the project on the backburner for a while, although I kept reviewing PRs and thinking about it in the background. Today I remembered I hadn’t done a release there in quite a while and copilot.el 0.3 was born. Tomorrow I might remember about some features in Projectile that have been in the back of my mind for ages and finally implement them. Or not. I don’t have any planned order in which I revisit my projects - I just go wherever my inspiration (or current problems related the projects) take me.

And that’s a wrap. Nothing novel here, but I hope some of you will find it useful to know how do I approach the topic of multi-project maintenance overall. The “job” of the maintainers is sometimes fun, sometimes tiresome and boring, and occasionally it’s quite frustrating. That’s why it’s essential to have a game plan for dealing with it that doesn’t take a heavy toll on you and make you eventually hate the projects that you lovingly developed in the past. Keep hacking!