Projectile 0.10.0 is out!
This might come as a surprise for people tracking Projectile’s development, since recent snapshots were using 1.0 as the version number, so allow me to explain. I’ve been wanting to release Projectile 1.0 for a while now, but I felt that without the addition of per-project settings support and some refinements to the way ignoring of files & folders currently work, such moniker would be unjustified. Unfortunately, lately I’ve been quite busy working on other projects like cider and RuboCop and I don’t have that much time to work on Projectile, so I kept delaying the 1.0 version.
Recently I decided to release version 0.10 instead, for the benefit of users of package repos like Marmalade. The minor bump in the version doesn’t mean that 0.10 is not a noteworthy update, though. 5 months of development and more than a hundred commits from almost a dozen of developers have really improved the Projectile experience. It’s easily the biggest update of Projectile, since the project was conceived.
Some of the highlights include:
.projectileis always taken into account (previously it was consulted only when doing
- There’s now the ability to search for files in a specific directory
- More project types are recognized
- You can search for etags (ctags) in a project
- The Commander (a really cool feature inspired from CIDER & SLIME, that I’ll show in a bit)
- Dozens of (mostly undocumented in the Changelog) bugfixes
Have a look at the changelog for more details.
And here’s the new Commander in action:
Basically it gives you a way to invoke many of the Projectile commands
with a single key –
etc. It’s very handy when switching projects since with this command
you can always pick a different command to execute in the new
project. By the way,
projectile-switch-project will now run the
commander, when invoked with a prefix argument (
C-u C-c p s).